Name: Knack
Gender: Male (voice only)
Race: Relic
Height: 2 feet, 6 inches (2'6)
Video Game: Knack (2013); Knack 2 (2017)
* Feats:
>(Knack 1)
- Has fought all kind of bugs and beast, even as two feet tall.
- Battle against the like of Viktor Robot's, Goblins and Relic Guardians.
- Defeated the Goblin Raid Leader in his Giant Robot Suit.
- Out think Katrina.
- Crushed Gundahar Giant Robot.
- Fought against Katrina Exo-Robot suit.
- Confront the Final Boss, the Giant Relic Monster.
>(Knack 2)
- Battle against armies like Goblins, High Goblins, High Goblins Robots and Evil Monks.
- Gained new abilities and skills other just doing "three punches and kicks".
- Battle against Rothari, a High Goblin warrior piloting a giant robot.
- Brought down one of the High Goblin ancient "Titan's", by exploiting it weakness.
- Finally ended Gundarhar reign of terror.
- Fought against Xander Giant Golem, fused from three smaller Golem's.
- Destroyed another Titan in it 32 feet form.
- Destroyed all three of the more evolved, powerful Titans.
- Battle the last boss, to which is an evil version of himself.
* Size Alteration:
- Knack has the unique ability to gathering relic's into it being, growing the more relics it absorb.
- In his miniature form, he only stand by three feet, being able to traverse and enter places that no normal humans are able to do, though he is easily harm by larger foes. When he gather relics into his body, he can than grow over from six feet, being around human size, and then going from thirteen to thirty-two feet tall.
- In Knack 2, he now has the ability to switch between being small or huge (depending how much he has currently absorb) with such speed that he was able to avoid a giant fist.
- If he has been damage, most of the relics are sent flying out from his body and slowly become smaller to represent his health bar. However, he need to simply wait a few second for the relics to be pulled back to his body like a magnet and resumed back to his original form, depending how large he was.
* Physical Abilities:
- As Knack grew bigger, he is able to carry up from car's around eighteen feet, and even lifting a tank with ease by thirty-two feet tall. He is able to pulling up large chains, force open doors in all matter of size, carry around and toss objects of different size (like boulders or tanks) at eneimes and lastly to stop a giant Titan from stomping him in his thirty-two form and even throwing the same giant on it back. He is also show in the first Knack game to be able to climb up buildings like King Kong.
- Although he appear to be large, he is still able to dodge and avoid incoming attacks.
- As Knack is made from relics, most human beings can't punch him without getting themselves hurt in the process. Only weapon base attacks (blasters, staffs, spears, arrows, blades, giant mace, etc.).
- As Knack grow larger, the damage he receive reduced to the point that human size enemies can't do much damage to the thirty-two size Knack, while only those that are giant are able to harm him.
* Intelligent: Despite appearing to be a creature that relay on only combat, he still possess some level of intelligent to strategies and battle against tougher foe's with different tactic's. He was able to trick Katrina, an assistant of Viktor who possess incredible skills and agility above normal human, by making her stand in the one place that would force her to fall. Though he can't talk when he is only three feet, he is able to speak normal like an adult man when being at least five or six feet.
* Basic Moves:
- Beside doing "punches and kicks", Knack is able to jump in the air and use a spinning kick that end up looking like a whip.
- In Knack 2, Knack is able to do a double jump and afterward used his relics to help him hover in the air for at last few seconds.
- Knack is able to dodge away from projection or coming attack.
- In the sequel, Knack is now able to carry inanimate objects and toss them against enemies (whether it is a rocks, cars, tanks, etc.).
- Knock is able to used a shield to block any kind of threats, whether it is a long-rang or close-rang attacks. If he time it right, he can parry and deflect the attack back at the enemy to damage them.
- Knack now possess a new move, known as Heavy Punch, to which Knack is able to fire out a powerful blow that can do more damages to enemies and is able to destroyed shields and rocks alike.
- Another new ability known as Hook Shot grant Knack the ability to pull foe from distance and bring them toward him.
- The Boomerang is an ability that let him create a boomerang of relics, to which he can throw at enemies and bind them in order to immobilizes his target, though it can only work one at a time.
- The Ultimate Attack is used only after the Multi-Strike is purchase. As the Multi-strike damage away an enemy barrier, Knack cup his hand and gather a ball of relic energy in them, and then fire it at the enemy to which destroyed the barrier for good. When used against a foe with no barrier, it deliver a powerful blow and deal more damage.
- Ride: Once more, Knack possess a certain degree of intelligent, to which he is able to use either weapons or vehicles, like cannons, tanks, or even piloting a evolved Titan.
- Warped Panel: If Knack stand on a warp panel, he is able to transfer his whole being to another panel. The only catch is that they have to be close to a certain distance and that nothing is blocking between the two.
* Skill Tree: In the Knack 2, Knack can collect relic energies from defeated enemies (or secret chests), to which is then used to buy from the skill tree to unlock new techniques and upgrade Knack’s abilities. Most of the upgrades are used to increase the speed and power of his attacks and dodges.
* List of Techniques (still under construction, due to the new game coming out just a week ago. Will update this when gather new information's):
- Body Slam: As Knack does a second jump, he can do a body slam to the ground, as all of his relics scattered and hitting anyone near the impact. The bigger Knack is, the more wider and more destructive the attack is on against enemies.
- Multi-Strikes: Knack is able to unleash a barrage of rapid strikes at inhuman speed, able to do large damage to a single individual.
- Super Dodge: To avoid an attack from an enemy and is able to move right through them, to which then he appear behind the enemy.
- Upper Kick: To kick his leg upper, while doing a backflip and landing on the floor.
- Hook/Parry: The moment after an enemy has been grab toward Knack, he can used his shield to hit the enemy to weaken him.
- Mutli-Strike Uppercut: After using the Mutli-Strikes, it end with Knack knocking the enemy away with an uppercut.
* List of Gears:
- Combo Meter: the more time Knack hits an enemy, the stronger his attacks gets.
- Time Dilator: Time slows down when Knack hits enemies without taking damage himself. Cannot be equipped at the same with with Combo Meter.
- Extractor: Drains sunstone energy from foe to his Sunstone Gauges.
- Transmuter: Turns broken sunstones into relics, though he only uses this when at low health for some reason :\ ),
- Extra Sunstone Container: Gain the ability to have an extra Sunstone Gauge.
- Combo Sunstone Meters: This allows Knack to empower his sunstone attacks and doubles his energy storage.
- Sunstone Bomb: With this gadget, smashing a sunstone create a shockwave that briefly stuns any enemy it strikes.
- Energy Converter: When the sunstone gauge is full, all the extra energies you get from smashing the sunstone crystals are converted to Knack EXP level.
- Crystal Breaker: The gadget allow Knack to destroyed distant sunstones by doing a Body Slam. Can also destroyed Super Crystal.
- Scanner: This gadget allow Knack to see his enemy physical conditions (HP Bar).
* Co-op Ally: In the first game, Knack is able to call up a mechanical version of himself to join the fight. Though the robot version of Knack as all the fighting skills as the original, it isn't as powerful or durable than Knack. But in Knack 2, the co-op character is the perfect replica of the original (except being blue instead of red), and is as equally strong to the real Knack. The two can also perform combination combos to deal damages against enemies, such as Knack hitting the second Knack that cause the relics to being fire like a machine gun, or when one does a Body Slam close to the other Knack, caused a chain reaction explosion.
* List of Transformation:
- Wood Knack: Knack is able to used wood loges as a substitute for relics. No other known ability.
- Fire Knack: When Wood Knack is set on fire, he transform into Fire Knack, to which add a bit of fire damages. The downside to this form that burns away the woods in him, to which he must find new wood supplies to maintain the form.
- Iron Knack: When Knack absorb metal parts into his body, he is able to be immune to enemies attack, though at a cost of losing the metal parts from each hits. His hands become ball of iron that deal large damages, while his special attack is replace from Multi-Strikes with the Iron Whips to do a rapid, rang strikes with an iron whip, while also using it to lasso from one hook to another. He is also able withstand electricity and able to connect one power panel to another.
- Ice Knack: When Knack absorb icicle's parts into his body, he is able to be immune to enemies attack, though at a cost of losing the ice parts from each hits. His hands have razor sharp claws that deal large damages, while his special attack is replace from Multi-Strikes with the Ice Breath that is able to temporally immobilize enemy with ice and thus have the chance to deal damage.
- Stealth Knack: Both version of the games has Knack is able to absorb clear crystals into his body. Though he doesn't get any buffs or additional strength in this form, whenever he revert to being miniature, he instead become pure crystal and is able to pass through laser without getting damages.
- Colossal Knack: In the last level of the first game, Knack was able to absorb the larger relics into his body, to which gave birth to the eighty-hundred foot tall form of Knack. Beside stronger and durable than any of his previous form, he can also use the large parts to create structures to aid him, such as making a massive path up the mountain.
* Sunstone Gauge: In the first game, Knack had three gauges that are filled up by destroying sunstone crystals and using them to do super moves, like relics twister and powerful explosion. Than in the sequel, it had change to only have one gauges, and it is used to instead absorb damages to protect Knack health, though it drains the gauges for each hits he get.
* Super Mode: When a Super Crystal emerge from the ground and Knack destroy it, it trigger a Super Mode that completely fills up the Crystal Gauge. In Super Mode, Knack become invulnerable against attacks, while also making his attack more powerful than before. The mode only last at least fifteen seconds, yet it can be used for devastated move against groups. It can be used no matter what size you are, expect in the miniature form.
- Crystal Swords: This super move produces twin swords that have a long reach, and can strike enemies repeatedly and powerfully. Can also fused to becoming a larger sword at the end of the combos.
- Crystal Slam: When Knack slam to the ground within Super Mode, he create a powerful shockwave that caused major damages
to multiple enemies that were close to the blasted.
- Crystal Twister: The Boomerang move has been alter to fire out twisters that can harm enemies.
- Crystal Blast: When Knack used a Mutli-Strikes in Super Mode, it instead fire out blazing crystals at high speed, to which damage enemies from a distance.
* Weakness:
- Despite being made of relics, if enemies chip away his part faster than he can recover, he can be kill.
- Should the core be damage, Knack will lose conscious and be left vulnerable.
- A Poison Relic's can caused him to lose control of his parts and slowly shrink in size from each passing minutes.
- The only flaw to his character is his personality and acting (though he did make some good jokes in my opinion).
This puny golem is going to show everyone how huge he going to be on Death Battle!
- I do not own this character. Series: Knack and Knack 2.
Please suggest any ideas or opinions on who would face this character.
- I do not own this character. Series: Knack and Knack 2.
Please suggest any ideas or opinions on who would face this character.
And by "eighty-hundred, I think you mean "eight-thousand" (8,000)?
Also, I got a whole list of Knack's Skill Tree skills down, some are active button-input moves, others are passive buffs or upgrades.
Way of Speed:
Body Slam {Cross then Square}
Multi-Punch {Hold Square}
Multi-Punch Finishing Blow {Press Square at the end of the Multi-Punch} (Adds an uppercut at the end of the attack to knock enemies skyward)
Multi-Punch Speed Up
Multi-Punch Damage +50%
Super Dodge {Enables Knack to dodge around and get behind enemies}
Dodge Speed Up
Way of Strength:
Somersault Kick {Circle & Triangle simultaneously} (A backflip kick that knocks enemies skyward)
Body Slam Damage +50%
Punch Damage +50%
Jump Kick Damage +50%
Kick Damage +50%
Block Recovery Time -50%
Heavy Punch Damage +50%
Parry Damage Power Up (Knack can deal more damage that may instantly defeat most enemies with deflected projectiles)
Way of Skill:
Tackle {Right Analog Stick in the direction Knack is facing}, (Deals damage upon enemies Knack comes into contact with while dodging forward)
Spin Punch {Right Analog Stick in the direction Knack is facing then Square} (A spinning backfist after a dodge)
Spin Kick {Right Analog Stick in the direction Knack is facing then Circle} (A roundhouse kick after a dodge)
Hook Shot Knockout {Triangle then L1} (A parry bash following after a Hook Shot)
Heavy Punch Speed Up
Body Slam Speed Up
Jump Kick Speed Up
Hook Shot Speed Up
Hook Shot Power Up (Enables Knack to even pull in shield-wielding and armor-wearing enemies)
Way of the Master:
Hook Punch {Triangle then Square}
Hook Kick {Triangle then Circle}
5-hit Punch Combo {Extends number of Punch attacks by 2 up to 5, Square x5}
4-hit Kick Combo {Extends number of Kick attacks by 2 up to 4, Circle x4}
Boomerang Bomb (Striking enemies bound in relics by the Boomerang move will set off an explosion, dealing massive damage)
Boomerang Speed Up (Increases animation speed of throwing the Boomerangs as well as the acceleration of the thrown Boomerangs)
Boomerang Double Strike (Knack can use up to two Boomerangs at once)
Boomerang Stun Time +50%
Punch Speed Up
Kick Speed Up
Body Slam Radius +100%
Also, near the end of the first game, it was revealed in cutscene that he can use the parts to create structures to aid him, like when he made that massive path.
....anyways, what do you think would be a good opponent for Knack to face?^^
Secret Detector, Relic Detector, Time Dilator(stores energy for time displacement), Combo Meter(stores kinetic energy for heightened offense), Extractor(drains sunstone energy from foe), Transmuter(turns broken sunstones into relics, though he only uses this when at low health for some reason :\ ), Extra Sunstone Container, Combo Sunstone Meters(forgot the official names for these last two, but this latter one allows him to empower his sunstone attacks and doubles his energy storage).
And that of course doesn't take into mind his various gem forms.