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Fate/Nightmare: Caster Class/Merlin

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-Class: Caster
-True Name: Merlin
-Title: Boar's Sin of Gluttony, Crimson Pig, Daughter of Belialuin
-Gender: Female
-Other Qualifying Classes:  Archer and Lancer
-Alignment: Lawful Neutral
-Weapons: Aldan
-Crossover: Seven Deadly Sins
-Summoning Relic: Merlin old armor



Parameters:
Strength: D
Endurance: C
Agility: B
Mana: A+
Luck: A+
N. Phantasm: A+

Class Skills: 
-Item Construction (A): Merlin create powerful items that each has unique abilities.
-Magic Resistance (B): Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
-Territory Creation (B): Creation of a "Workshop" becomes possible.

Personal Skills:
-Collector (B): The talent to collect high quality goods, a luck that draws rare items into the possession of the Servant.
-Eye of the Mind (True) (B): Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
-Flight (C): Merlin is able to float up in the air.
-High Speed Incantation (A): Merlin can cast most spells on the dot, even ones experienced mages would require hours to perform.
-Magecraft (B): Capable of orthodox Thaumaturgy.
-Mana Burst (A): The increase in performance caused by infusing one's weapons and body with magical energy and instantly expelling it.

Noble Phantasms:
-Aldan~The
Morning Star
*Type: Support/Anti-Unit
*Rank: B+
*Effect: Much of the abilities of Aldan has yet to be seen but so far, it was seen being used in conjunction of Merlin's telekinesis and can display locations whenever Merlin wishes to look into it. It is also used to fire Merlin's Exterminate Ray spell.

-Magic items~Merlin Bizarre Experiment 
*Type: Anti-Unit
*Rank: B
*Effect: Each of Merlin items count as B-Rank's:
-No. 9: The Needle of Humanification: A syringe capable of giving a human body to any non-human creature with which it is injected.
-No. 48: Cure Angel: A demonic caterpillar-like creature that is used for healing.
-No. 91: Heat Fork: A large wooden fork able to heat things up.
-No. 172: Minimum Tablets: Based on the spores released by the Chicken-Matango, the Minimum Tablet is capable of shrinking the size of the consumer. The effects of one single pill can endure up to seven hours.
-No. 174: Peace Amulet: An amulet that will hold down the wielder's negative emotions.
-No. 300: Monster Block: Bite-sized pieces of various monster and beast's meat.
-Balor's Power Eye: Named after the One-Eyed God, Balor, the Eye grants the ability of viewing other character's fighting prowess in the form of numerical values which are split into 3 categories: Power, Strength and Spirit.
-Goddess Amber: A stone that will affect demonic beings within a specific radius. It is used by Veronica to seal Meliodas on Hendrickson's orders.
-Incantation Orbs: A series of magical orbs that activate a spell upon destruction.

-Infinity~Last Forever 
*Type: Anti-Unit(Self)
*Rank: EX
*Effect: Merlin's power of Infinity is a unique and incredibly powerful ability that allows her to keep her spells active until she herself chooses to dispel them. No matter how powerful the spell, Merlin only needs to cast it once for her power to take effect. It is extremely versatile and can be used in numerous ways to make her spells everlasting, including freezing others in ice eternally, causing flames to burn endlessly, or even stopping her own time. It allows her to escape the effects of powers which alter her time or her age, such as Grayroad's commandment

-Absolute Cancel~Erase from Existence
*Type: Anti-Unit
*Rank: A+
*Effect: By placing her hands over a spell, Merlin is able to completely erase it from existence. However, if the particularity of the magic is being sufficiently powerful, it may be difficult to erase completely, instead being temporarily suspended.
-Magic Cancel: A technique that allows Merlin to cancel any magic that has been cast on an individual. It was shown to cancel the effects of one of her own magical items

Merlin Extreme Spells~Britannia's Greatest Sorcerer
*Type: Anti-Unit/Anti-Army/Anti-Fortress
*Rank: A+
*Effect: Merlin had spend years mastering all kinds of powerful spells that not many sorcerer's are even able to achieve:
-Location: A power that allows Merlin to locate any item or person. She can extend its reach to cover an area of approximately the size of a city.
-Power Amplify: A spell that allows Merlin to amplify the magic of her allies, making their techniques considerably more powerful.
-Perfect Cube: A spell that denies entry to anyone but the caster. Originating from the demon world, the spell surrounds a specified area and reflects all attacks, whether strong or weak, back at the opponent.
-Shunkan Ido: High-level teleportation magic that allows Merlin to appear and disappear at precise locations and teleport groups of people instantaneously. The spell effect radius of Merlin's teleportation is several miles wide. Her teleportation magic was shown to be much faster than that of the Liones Kingdom's greatest magician.
--Apport: A subsidiary teleportation technique that allows Merlin to summon various objects, such as clothes and weapons, to herself and her allies.
-Aqua Dress: A spell that creates clothes made of water. By refracting the light in the water, Merlin is able to hide the most "important" parts.
-Wave Dragon: A spell that allows Merlin to call many dragons made of water.
-Fire Storm: A spell that allows Merlin to attack the opponent with a powerful blast of fire.
-Exterminate Ray: A spell where Merlin fires a disintegration beam, incinerating everything in the line of fire.
-Endless Whirl: A spell with which Merlin creates a vortex of wind with an incredible destructive power, sucking their objectives towards its center.
-Curse Engage: A spell with which Merlin creates a contract between two beings to control one of them. By placing a ring on the hand of the victim, this is subject to the spell that causes excruciating pain in their body every time they try to use magic against the other person or the other person saying the incantation "Remada". Each time the spell is used, the person affected will be covered by brands that are becoming larger and once these brands cover their entire body, the affected person will die. The victim of the spell is unable to ever remove the ring.

This character is not own by me.

Belong to: Seven Deadly Sins

The Caster class of Fate/Nightmare.
© 2017 - 2024 Darth-Drago
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